Unreal Engine 4.X By Example

Here’s the book I’ve been working on for the past 5 months in addition to Monkey Land 3D: Reaper Rush, yeah I’ve been busy! I didn’t actually write it anyway, I was the technical reviewer. That means I kept the author in check and made sure his code and blueprints worked. Which they do now because of all […]



Tron – Seattle VR Hackathon Winner

  What was just another rainy weekend in Seattle Washington was also something a little more… interesting. Last weekend most of the FMJ team, Matt Matte, Melanie Meyer, and Chris Vaughn were teamed up with Colby Welch and Steven Silver with about 50 other teams in a large warehouse just off Lake Washington and outside the […]

OK KO! Cartoon Network Game Jam!

For this crazy event Matt and Melanie from FMJ Games went to Portland Oregon for Valentines Day Weekend! Just next to the Burnside skatepark and bridge. Not that much different than Seattle’s Belltown or Capitol Hill neighborhoods. Filled with old school bars and restaurants and great food and friendly people. It was tons of fun, […]

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VR Where is it Now and Where is it Going

VR – Where is it now Where is it going Notes from Todd Harper, VP online Services at Unity Jonathan Mavor, CoFounder & CTO at Uber Entertainment Nick Whiting, Lead Programmer at VR Epic Studios and Joe Luudwig, Steam VR at Valve Headsets Today HTC, VALVE VIVE OCCULUS CV1 Sony PS4 MORPHEUS The possibility is real that […]

T.U.R.T.L.E. NASA Space Apps Challenge 2015 Peoples Choice Winner

Objective To create conceptual designs for interior and exterior space station drones. These robots could be controlled remotely or put into an auto mode to do simple to complex functions. Such as carrying items, tools, holding sensors and other mechanical parts that astronauts could use in their day to day work.    Video Awards https://2015.spaceappschallenge.org/award/#globalnom […]